Include a Tinker in your farming expeditions whenever possible. The Tinker’s passive Scrap Scavenger ability grants a massive +50% multiplier on all metal scrap drops, substantially accelerating cattery upgrades.
+117 Coins per run (4 runs/hr)
+104 Scrap per run
Injury Risk: 6% per cat
Chance to recruit wild cat
Select Adventure Route
Back Alleyways & Dumpsters
EasyUrban back alleys packed with overflowing trash bins, rabid alley cats, and scrap metal piles. Ideal for starting expeditions.
Flooded Subterranean Drains
MediumDark murky sewer tunnels infested with mutated vermin, toxic waste leaks, and slippery water currents.
Industrial Junkyard & Scrapyard
HardHeavily fortified auto scrapyard with crushing hydraulic presses, magnetized cranes, and heavily armored feral guard beasts.
Gothic Manor Estate
Extreme / NightmareHaunted aristocratic estate harboring ancient vampiric feline bloodlines, cursed relics, and terrifying necrotic abominations.
Expedition Modifiers & Perks
Status: Moderate / BalancedUnder-leveling raises injury chance
+38% Bonus Loot Yield
Typical run takes 8-15 mins
10-Run Cumulative Profit Curve (Coins vs Scrap vs Vet Costs)
Frequently Asked Questions
How does Party Luck affect scrap and coin yields?
Each point of total party Luck (LCK) adds +1.5% to the gross coin and scrap drop multiplier from defeated dungeon enemies and treasure chests.
How do under-leveled parties get penalized in high chapters?
Entering a dungeon route below the recommended party level increases injury risk by +12% per missing level. Severe injuries trigger high hospital surgery fees upon returning to the cattery.
Is Hospital Medical Insurance worth the upfront cost?
Yes. In Chapters 3 and 4 where base vet surgery fees exceed 180 coins per injured cat, the 50% discount from insurance saves an average of 120-240 coins per expedition run.