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Gothic 1 Remake Economy Suite

Ore Economy & Hunting Trophy Calculator

Hunting skills cost early Learning Points (LP). Calculate exact Ore Nugget returns, assess LP Return-On-Investment (ROI), and optimize merchant trading routes in the Colony.

Total LP Invested
10 LP
2 of 6 Skills Taught
Gross Trophy Value
4,085 Ore
157 harvested trophies
Net Ore Profit
3,935 Ore
After 150 Ore trainer fees
LP Return on Investment
394 Ore / LP
Efficiency metric per point spent
Merchant Strategy
๐ŸŸข Multi-Merchant (100% Payout)
Prevents price decay

๐Ÿ“œ Step 1: Select Unlocked Hunting Skills

Click to toggle learned skills (5 LP each)

๐Ÿน Step 2: Set Hunted Beast Quantities (Chapter 1โ€“2 Route)

๐Ÿฆค
Scavenger
Exchange Place & Old Camp Perimeter
Hunted Quantity:
15
Harvestable Trophies:
โ€ข Scavenger Feather/Skin (x15)225 Ore
โ€ข Small Teeth (x30)300 Ore
๐Ÿ€
Molerat
Old Camp Plains & Abandoned Mine Road
Hunted Quantity:
10
Harvestable Trophies:
โ€ข Molerat Hide (x10)200 Ore
โ€ข Molerat Teeth (x20)240 Ore
๐Ÿบ
Wolf / Warg
Forest between Old Camp and New Camp
Hunted Quantity:
12
Harvestable Trophies:
โ€ข Wolf Skin (x12)480 Ore
โ€ข Wolf Teeth (x48)1200 Ore
โ€ข Wolf Claws (x48)Locked
๐ŸŠ
Lurker
New Camp Dam Lake & Swamp Edges
Hunted Quantity:
6
Harvestable Trophies:
โ€ข Lurker Skin (x6)Locked
โ€ข Lurker Claws (x24)Locked
โ€ข Lurker Teeth (x12)300 Ore
๐Ÿ
Bloodfly
Swamp Camp Marshes
Hunted Quantity:
10
Harvestable Trophies:
โ€ข Bloodfly Wings (x20)Locked
โ€ข Bloodfly Sting (x10)Locked
๐Ÿ•ท๏ธ
Minecrawler Warrior
Old Mine Depths & Free Mine
Hunted Quantity:
8
Harvestable Trophies:
โ€ข Crawler Mandible/Plate (x8)Locked
โ€ข Crawler Claws (x16)Locked
๐Ÿฆ
Shadowbeast
Deep Dark Forests & Ancient Caves
Hunted Quantity:
2
Harvestable Trophies:
โ€ข Shadowbeast Fur (x2)500 Ore
โ€ข Shadowbeast Horn (x2)Locked
โ€ข Shadowbeast Claws (x8)Locked
โ€ข Shadowbeast Teeth (x8)640 Ore

โš–๏ธ Step 3: Merchant Price Decay Strategy

Tactical Recommendation: Is it worth the LP?

โœ… HIGHLY RECOMMENDED

Spending 10 LP total on Skinning + Teeth yields the highest early-game Ore efficiency in Chapter 1. Skins and teeth harvested from early Scavengers and Wolves allow you to buy the Medium Guard Armor or Heavy Bandit Armor without grinding mine veins.

Frequently Asked Questions

Which hunting skill gives the best early Ore yield in Chapter 1?

Skinning and Extract Teeth yield the highest return in Chapter 1. Scavengers and Wolves populate early routes, making a 10 LP investment in both pay off within your first 20 beast hunts.

How does merchant price decay work in Gothic 1 Remake?

Selling more than 50 trophy items at once to a single vendor triggers local supply decay, reducing payout by ~18%. Spread your sales across Old Camp, New Camp, and Swamp Camp traders.

Who teaches Animal Trophy Extraction in Chapter 1?

Drax (outside Old Camp south gate) and Aidan (along the path to the New Camp) teach Skinning, Teeth, and Claws for 5 LP and 50โ€“100 Ore Nuggets each.