Ore Economy & Hunting Trophy Calculator
Hunting skills cost early Learning Points (LP). Calculate exact Ore Nugget returns, assess LP Return-On-Investment (ROI), and optimize merchant trading routes in the Colony.
๐ Step 1: Select Unlocked Hunting Skills
Click to toggle learned skills (5 LP each)๐น Step 2: Set Hunted Beast Quantities (Chapter 1โ2 Route)
โ๏ธ Step 3: Merchant Price Decay Strategy
Tactical Recommendation: Is it worth the LP?
โ HIGHLY RECOMMENDEDSpending 10 LP total on Skinning + Teeth yields the highest early-game Ore efficiency in Chapter 1. Skins and teeth harvested from early Scavengers and Wolves allow you to buy the Medium Guard Armor or Heavy Bandit Armor without grinding mine veins.
Frequently Asked Questions
Which hunting skill gives the best early Ore yield in Chapter 1?
Skinning and Extract Teeth yield the highest return in Chapter 1. Scavengers and Wolves populate early routes, making a 10 LP investment in both pay off within your first 20 beast hunts.
How does merchant price decay work in Gothic 1 Remake?
Selling more than 50 trophy items at once to a single vendor triggers local supply decay, reducing payout by ~18%. Spread your sales across Old Camp, New Camp, and Swamp Camp traders.
Who teaches Animal Trophy Extraction in Chapter 1?
Drax (outside Old Camp south gate) and Aidan (along the path to the New Camp) teach Skinning, Teeth, and Claws for 5 LP and 50โ100 Ore Nuggets each.