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BIG WALKAuthority Hub
House House • 0ms Decision Engines
Patch v1.0.2 Live
House House • Day-One Patch v1.0.2 Verified
0ms Client State • Zero-Fluff Decision Engines
Big Walk Authority Hub & Co-op Planners
The definitive computational companion for Big Walk. Solve distance-separated sound falloff, calculate paper map grid bearings, synchronize multi-player puzzle dispatch timelines, and balance 2–12 player expedition loadouts.
Island Regions4 Towers
Lobby Scaling2–12 Players
Computation Latency0ms INP
Verified Datamines100% Complete
Proximity Acoustics & Sound Falloff Solver
Simulate realistic inverse-square decibel loss, terrain absorption, megaphone cones, and walkie-talkie SNR across Big Walk Island.
Separation Distance35 meters
1m (Adjacent)150m (Bridge)300m (Across Ridge)
Walkie-Talkie Radio Link
Clarity StatusInaudible
Audibility Index0%
Received Volume25 dB
Max Range25m
Acoustic Propagation & Distance Falloff Curve
X: Distance (m) | Y: Received dBDistance Loss:-30.9 dB
Terrain & Biome Loss:-8.4 dB
Obstacle Loss:-0 dB
Weather Noise Floor:-0.7 dB
Tactical Communication Advice:
Total acoustic blackout. Equip Walkie-Talkies or use visual signaling (Laser Pointer green beam / Signal Flares) to coordinate across this distance.