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Imperial Administration Engine

Empire Plan & Influence Optimizer

Solve non-linear Influence cost scaling across 4 doctrine quadrants. Maximize 20-turn empire bonuses within your diplomatic budget.

Plan Influence Cost
762 / 320 Inf
Need 442 more (25 turns)

Empire Scaling Parameters

Current Technology Era:Era 2 (Max Tier 2)
Total Settled Cities:4 Cities
Empire Total Population:38 Citizens

4-Quadrant Doctrine AllocationEra Limit: Tier 2

1. Economy & PopulationCost: 224 Inf
+2 Dust per citizen & +30% Dust income from internal trade routes
2. Military StrategyCost: 224 Inf
+20% Attack and +15% Health to all fielded military units
3. Science & IndustryCost: 224 Inf
+2 Science per citizen & +20% Science production across empire
4. Empire & ExpansionCost: 90 Inf
+15 Approval on all cities & -20% Expansion Disapproval per city
Recommended 20-Turn Doctrine Allocation:

Tier 1 Across Quadrants maximizes Empire-wide FIDSI efficiency without depleting diplomatic treasury reserves.