Faction Synergy & Strategic Resource Matrix
Compare major faction playstyles side-by-side, evaluate minor faction assimilation builds, and map strategic resource priorities.
Side-by-Side Faction Evaluation
Sandshapers
Evolving amidst the desiccated continental rifts of Saiadha, the Sandshapers manipulate crystalline silicate and particulate Dust to sculpt living constructs, terraform arid barrens, and harvest geothermal energy.
Converts sterile desert and drained sea-basin tiles into high-yield Glass Spire districts without conventional stone requirements.
Construct units consume 50% less Food for construction and draw sustenance from raw Dust reserves.
Armies stationary in desert or trench terrain gain invisibility until initiating direct combat.
Order of Zelevas
Driven by imperial orthodoxy and automated cybernetic doctrines, the Order of Zelevas views the planet Saiadha as a disordered mechanism awaiting rigid administrative subjugation.
Citizen production output scales exponentially with high city fortification and central district density.
Empire Plans cost 20% less Influence but require maintaining city approval above Content.
Military units possess built-in armor plating and enhanced siege damage against city defenses.
Minor Faction Assimilation Slots (3/3 Selected)
Pacify and assimilate up to 3 minor factions for stacking empire traits and unique units.
+0.5 Science per District across all cities
+5% Dust generated empire-wide per assimilated village
+5% Attack damage on all military units