Verified Data(June 9, 2026)
Patch:v1.0
Coverage:45 Entities
Database Updated:June 2026
Source:Game Files + Community Testing
Engine version:v1.0
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RDR2 Damage Simulator .

BLUF: LETHALITY INTELLIGENCE

Weapon lethality in RDR2 is non-linear. Damage drop-off begins at 45m for revolvers and 120m for rifles. Using Express ammunition provides a 1.4x flat multiplier, while weapon degradation at 50% condition reduces raw output by 25%.

1.8x
Max Ammo Mult
Explosive Ammo

Input Parameters

25m
100%

Lethality Metrics

* Results are deterministic simulations based on RAGE Engine projectile binaries. Lateral wind shear and terrain elevation not included in this model.

Engineering Specs

This simulator models the Rockstar RAGE Engine's internal projectile physics. Each weapon category has a unique "Lethality Cliff"—a distance beyond which damage degrades logarithmically.

Ballistics Formula

FinalDmg = (B * M) * (C/100) * (F^D)

B: Base Damage | M: Ammo Multiplier

C: Condition % | F: Falloff Coeff | D: Distance

Tactical Notes

  • 01

    Cleanliness: Never let your condition drop below 80% if engaging at ranges over 30m.

  • 02

    Ammo Selection: High Velocity rounds are superior for Snipers; Express is optimal for Repeaters.

  • 03

    Headshot Threshold: 1-tap headshot lethality is guaranteed for all rifles at all ranges against unbuffed targets.

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