Characters & Pets Meta Index
Active skill parameters, cooldown durations, awakened bonuses, and tactical pet companions.
Emits a 5-meter music aura that regenerates 3 HP/sec for 10 seconds (total 30 HP healed) and boosts squad movement sprint speed by +15%. Cooldown: 45s.
Creates a stationary spherical force field with 800 HP that completely shields allies from all bullet damage for 6 seconds. Players cannot shoot out of the shield. Cooldown: 75s.
Max EP increased to 250. Jiu-Jitsu Mode: Allies within 6m get a 600% increase in EP to HP conversion rate (5 HP/sec). Psychology Mode: Recovers 3 EP every 2 seconds up to 250 EP. Mode switch CD: 6s.
Deploys a 3.5m healing aura lasting 12s that heals allies for 5 HP/sec (60 HP total). When downed, users and allies inside the aura can initiate a self-recovery rescue. Cooldown: 60s.
Performs an instant rapid sprint dash forward for 0.3s. Holds up to 3 charges. Each charge has a 45-second individual cooldown with a 1-second recharge interval between consecutive rushes.
Launches a homing drone towards the closest opponent within 100m, creating a 5m pulse explosion that deals 25 damage, reduces enemy movement speed by 60%, and slows their firing rate by 35% for 5s. Cooldown: 90s.
Replaces EP requirement with 300 EP activation. Becomes an invincible crimson energy sphere for 3s, absorbing 15 HP/s from enemies within 5m. Cannot shoot during state. Cooldown: 3s.
When maximum HP decreases by 10%, Armor Penetration increases by +10.0%. Awakened bonus: Frontal damage taken is reduced by 3.0% for every 10% of Max HP lost.
Tag enemies shot for 5.0 seconds. Info is shared with teammates. Awakened effect: Tag duration on moving enemies increases by up to +6.5 seconds.
Sprinting speed increased by +6.0%. Awakened effect: After sprinting for 4 seconds, the first bullet fired at an enemy inflicts 106% damage. Lasts 5s.
Firing sound is silenced when using Marksman Rifles and Sniper Rifles. Enemies downed by user bleed out +85% faster, preventing squad revivals.
When using guns, hitting an enemy recovers small amounts of HP. Knocking down or eliminating an enemy instantly recovers 20% of Max HP (40 HP).