Speedrun Torso Ejection Trajectory Solver
Model the legendary Z-ejection speedrun mechanic. Compute aerodynamic ballistic flight arcs, terminal velocity drag curves, and chasm clearance windows.
Drag Cross-Section Area: 0.22 m². Severing arms and legs reduces air resistance by 63%, maximizing ballistic glide distance.
OPTIMAL SPEEDRUN FLING: Clean 92.7m trajectory clearing the chasm by +47.7m at an apex of 23.6m in 4.3s.
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Frequently Asked Questions
Why does a limbless torso fly farther than an intact ragdoll?
A severed torso possesses a drag cross-sectional area of only 0.22 m² (Cd = 0.65) compared to 0.60 m² (Cd = 1.10) for a flailing intact human body. This 63% reduction in air resistance allows the torso to maintain horizontal speed across vast chasms.
What is the optimal launch angle for maximum speedrun distance?
Accounting for quadratic air resistance, launching between 41° and 44° pitch angle yields maximum horizontal distance over flat terrain. For downward gap descents, lower launch angles (30°-35°) minimize airtime to beat stage leaderboards.
Can you steer the rider in mid-air after pressing Z?
Yes! Using Shift and Ctrl allows the player to tuck the knees or arch the spine, subtly shifting the aerodynamic profile and pitch angle during flight to stick narrow landing platforms.