MARATHONCOMPANION HUB
Patch v1.0.2 Verified Cross-Entity Empirical Evaluations
Marathon Comparative Matrix
Side-by-side empirical evaluations comparing weapon categories, runner shell archetypes, and ammunition penetration profiles.
| Class | Typical DPS | Effective Range | Armor Penetration | Reload Speed | Mobility Footprint | Tactical Specialty |
|---|---|---|---|---|---|---|
| Pistol | 180 - 320 | 15 - 50m | 10 - 40% | 1.2 - 1.8s | Max (+0% Penalty) | Emergency sidearm, quick-finisher |
| Assault Rifle | 210 - 330 | 28 - 85m | 25 - 45% | 2.1 - 2.6s | High (-5% Penalty) | Mid-range corridor skirmishing |
| SMG | 220 - 400 | 12 - 45m | 05 - 55% | 1.5 - 2.0s | Very High (-3% Penalty) | Point-blank breach & ambushes |
| LMG | 240 - 360 | 35 - 100m | 20 - 75% | 3.8 - 5.2s | Low (-15% Penalty) | Sustained area denial & suppression |
| Shotgun | 250 - 480 | 08 - 25m | 15 - 30% | 1.2 - 3.0s | High (-5% Penalty) | Point-blank 1-2 tap alpha kills |
| Precision Rifle | 190 - 280 | 40 - 115m | 30 - 60% | 2.0 - 3.5s | Moderate (-8% Penalty) | Medium-long tactical headshots |
| Sniper Rifle | 150 - 240 | 70 - 160m | 50 - 85% | 3.5 - 4.8s | Low (-15% Penalty) | Long-distance extraction denial |
| Railgun | 120 - 220 | 90 - 200m | 95 - 100% | 4.2 - 6.5s | Extreme (-25% Penalty) | Anti-materiel single-shot obliteration |