Weapons & Ballistics Master Database

All 28 Marathon Weapons & Ballistics Attributes

Complete machine-readable entity records documenting base damage, fire rates, headshot multipliers, armor penetration values, and effective ranges.

28/28 Weapons Verified
Pistol

Magnum MC

S

Legacy-inspired heavy sidearm. Exceptional stopping power at the cost of fire rate. A true marksman's companion in close-quarters duels.

Base DMG33
RPM138
Armor Pen40%
Ammo: Heavy RoundsRange: 25m
Reload: 1.8s • Mag: 8Simulate TTK
Assault Rifle

Impact H-AR

S

Heavy-caliber battle rifle emphasizing per-shot impact and armor disruption. Dominates medium-to-long distance corridor fights.

Base DMG22
RPM450
Armor Pen45%
Ammo: Heavy RoundsRange: 45m
Reload: 2.6s • Mag: 24Simulate TTK
Assault Rifle

V75 SCAR

S

Advanced energy rifle that fires high-velocity ionized bolts. Maintains pin-point accuracy with nearly zero recoil bloom during sustained fire.

Base DMG18
RPM550
Armor Pen35%
Ammo: Volt BatteriesRange: 40m
Reload: 2.2s • Mag: 30Simulate TTK
SMG

BRRT SMG

S

Fires in devastating high-frequency bursts. The undisputed community favorite for close-range ambushes and aggressive room clearing.

Base DMG10
RPM800
Armor Pen10%
Ammo: Light RoundsRange: 15m
Reload: 1.5s • Mag: 30Simulate TTK
LMG

Demolition HMG

S

Ultra-heavy machine gun firing large anti-materiel penetrators. Capable of chewing through light environmental cover and shredding heavy Juggernaut armor.

Base DMG35
RPM350
Armor Pen75%
Ammo: MIPS RoundsRange: 50m
Reload: 5.2s • Mag: 60Simulate TTK
Shotgun

WSTR Combat Shotgun

S

Double-barrel devastating powerhouse. Firing both high-payload shells in rapid succession makes it the undisputed king of point-blank corridor combat.

Base DMG85
RPM120
Armor Pen20%
Ammo: MIPS RoundsRange: 8m
Reload: 1.2s • Mag: 2Simulate TTK
Precision Rifle

Stryder M1T

S

Hard-hitting designated marksman rifle with integrated thermal optics. The primary choice for team scouts monitoring extraction perimeters.

Base DMG42
RPM180
Armor Pen60%
Ammo: Heavy RoundsRange: 55m
Reload: 2.8s • Mag: 10Simulate TTK
Precision Rifle

V66 Lookout

S

High-power energy DMR used for extreme range counter-recon. Emits a localized sensor pulse that briefly marks enemies through smoke.

Base DMG40
RPM200
Armor Pen55%
Ammo: Volt CellsRange: 60m
Reload: 3.5s • Mag: 6Simulate TTK
Sniper Rifle

Longshot

S

The definitive long-distance extraction denial tool. Devastating 1.8x headshot multiplier ensures enemy extraction campers are eliminated instantly.

Base DMG125
RPM60
Armor Pen70%
Ammo: MIPS RoundsRange: 80m
Reload: 3.5s • Mag: 5Simulate TTK
Sniper Rifle

Outland

S

Antique-styled heavy anti-materiel sniper rifle. Fires a massive tungsten slug that punches through concrete barricades and light shielding.

Base DMG140
RPM45
Armor Pen85%
Ammo: Heavy RoundsRange: 90m
Reload: 4.8s • Mag: 3Simulate TTK
Railgun

Ares RG

S

Experimental magnetic acceleration railgun. Fires hyper-velocity ferrous slugs capable of penetrating multiple armored shells in a single direct line.

Base DMG200
RPM30
Armor Pen95%
Ammo: Volt CellsRange: 90m
Reload: 4.2s • Mag: 1Simulate TTK
Railgun

V00 Zeus RG

S

Massive shoulder-mounted prototype siege railgun. Consumes an entire Volt Cell in a single catastrophic discharge that vaporizes barricades and armor.

Base DMG350
RPM20
Armor Pen100%
Ammo: Volt CellsRange: 100m
Reload: 6.5s • Mag: 1Simulate TTK
Pistol

V11 Punch

A

A versatile energy pistol that rewards precision. Features a unique charge mechanic for high-damage bursts against energy shields.

Base DMG25
RPM600
Armor Pen15%
Ammo: Volt BatteriesRange: 15m
Reload: 1.4s • Mag: 15Simulate TTK
Assault Rifle

M77 Assault Rifle

A

The standard-issue workhorse of the UESC. Perfectly balanced recoil and cycle rate make it the most reliable all-rounder in the Exclusion Zone.

Base DMG14
RPM600
Armor Pen25%
Ammo: Light RoundsRange: 35m
Reload: 2.1s • Mag: 32Simulate TTK
Assault Rifle

Overrun AR

A

Aggressive rapid-fire assault rifle designed for close-to-mid range breach operations and suppressive room clearing.

Base DMG12
RPM720
Armor Pen30%
Ammo: Heavy RoundsRange: 28m
Reload: 2.4s • Mag: 40Simulate TTK
SMG

Bully SMG

A

Heavy-hitting submachine gun that trades raw cycle speed for exceptional 55% armor penetration and heavy kinetic stagger.

Base DMG15
RPM550
Armor Pen55%
Ammo: Heavy RoundsRange: 20m
Reload: 1.9s • Mag: 25Simulate TTK
SMG

V22 Volt Thrower

A

Electromagnetic accelerator that discharges needle-thin ionized spikes. Causes small EMP arcs on consecutive hits that disable target HUD trackers.

Base DMG11
RPM700
Armor Pen20%
Ammo: Volt BatteriesRange: 20m
Reload: 2s • Mag: 35Simulate TTK
LMG

Retaliator LMG

A

Belt-fed squad automatic weapon designed for suppressive perimeter defense. Accuracy tightens the longer the trigger is held (Negative Recoil Decay).

Base DMG19
RPM500
Armor Pen35%
Ammo: Heavy RoundsRange: 40m
Reload: 4.5s • Mag: 100Simulate TTK
Shotgun

Misriah 2442

A

Semi-automatic tactical combat shotgun. Offers steady fire rate and shell-by-shell top-up reloading for sustained multi-target encounters.

Base DMG45
RPM180
Armor Pen15%
Ammo: Heavy RoundsRange: 10m
Reload: 2.5s • Mag: 6Simulate TTK
Shotgun

V85 Circuit Breaker

A

Automatic energy shotgun that discharges wide horizontal arcs of ionized plasma. Highly effective at stripping squad shields simultaneously.

Base DMG30
RPM240
Armor Pen30%
Ammo: Volt CellsRange: 12m
Reload: 3s • Mag: 12Simulate TTK
Precision Rifle

Hardline PR

A

Semi-automatic marksman rifle engineered for surgical medium-to-long distance engagements with crisp trigger response.

Base DMG35
RPM240
Armor Pen50%
Ammo: Light RoundsRange: 50m
Reload: 2.3s • Mag: 15Simulate TTK
Precision Rifle

Twin Tap HBR

A

Two-shot hyper-burst rifle that bridges the gap between precision marksmanship and suppressive mid-range firepower.

Base DMG28
RPM380
Armor Pen40%
Ammo: Heavy RoundsRange: 45m
Reload: 2s • Mag: 20Simulate TTK
Precision Rifle

Repeater HPR

A

Lever-action precision rifle with hyper-velocity penetrator rounds. Rewards sequential headshots with a stacking +10% critical damage multiplier.

Base DMG32
RPM300
Armor Pen45%
Ammo: MIPS RoundsRange: 50m
Reload: 3s • Mag: 8Simulate TTK
Sniper Rifle

V99 Channel Rifle

A

Continuous beam precision sniper that channels sustained high-energy plasma. Damage scales exponentially the longer the beam holds focus on a target.

Base DMG85
RPM90
Armor Pen50%
Ammo: Volt CellsRange: 70m
Reload: 4s • Mag: 100Simulate TTK
Pistol

CE Tactical Sidearm

B

Fast-handling tactical sidearm with a lightweight ergonomic frame. Optimized for instantaneous weapon swaps and finishing low-HP runners.

Base DMG18
RPM450
Armor Pen10%
Ammo: Light RoundsRange: 18m
Reload: 1.2s • Mag: 20Simulate TTK
SMG

Copperhead RF

B

Hyper-rate bullet hose designed to overwhelm unarmored targets and light cyborg shells at point-blank breathing distance.

Base DMG8
RPM950
Armor Pen5%
Ammo: Light RoundsRange: 12m
Reload: 1.8s • Mag: 45Simulate TTK
LMG

Conquest LMG

B

Light LMG hybrid designed for mobile runners who demand heavy ammunition capacity without crippling their sprint mobility.

Base DMG16
RPM650
Armor Pen20%
Ammo: Light RoundsRange: 35m
Reload: 3.8s • Mag: 75Simulate TTK
Precision Rifle

B33 Volley Rifle

B

Fires high-speed 3-round volleys of charged plasma bolts. Minimal recoil allows for effortless headshot tracking during mid-range skirmishes.

Base DMG18
RPM500
Armor Pen30%
Ammo: Volt BatteriesRange: 40m
Reload: 2.2s • Mag: 24Simulate TTK