Hub/Patch History
Patch Changelogs & Live Verification1.0 Full Release

Patch History & Mechanics Changelog Diff

Tracking game client updates from Early Access to the 1.0 Full Release, documenting exact formula shifts, grading odds adjustments, and shop blueprint changes.

v1.0.2— Post-Launch Economy Hotfix & Animation Skip
September 18, 2026
Key Highlights:
  • Added instant skip option for PSA grading box opening animations.
  • Optimized customer pathfinding around tight 4-player table clusters in Room B.
  • Fixed bug where restockers paused when picking up bulk card boxes.
Economy & Formula Impact:
GradingBuff

Reduced Express grading turnaround time from 24h to instant morning delivery.

Customer TrafficBuff

Smooth customer pathing prevents queue dropouts at registers.

v1.0.0Major Release— 1.0 Full Release: Playable TCG & Ascension Cards
September 15, 2026
Key Highlights:
  • Full playable in-game TCG tournament system on play tables.
  • Card grading system with Grade 1–10 multipliers and slab display stands.
  • New Destiny expansion packs and high-tier Ghost foil cards.
  • Automated pricing assistants and custom shelf restock filters.
  • Expanded shop blueprints with Room B expansions and VIP lounges.
Economy & Formula Impact:
Play TablesNew Feature

Play tables now generate dynamic match fees plus drink/snack concessions.

Singles MarketNew Feature

PSA 10 Gem Mint slabs command up to 3.5x–4.5x ungraded raw card value.

Bulk BoxesRework

Workbench allows price-gated filtering (e.g. $0.01–$0.25) to prevent accidentally packaging rare cards.

v0.48.0— Deodorizer & Smell Hygiene Overhaul
August 2026
Key Highlights:
  • Ceiling automated scent diffusers introduced with 6-tile radius.
  • Cleanliness rating directly scales foot traffic and customer tip probability.
  • Added manual spray bottle fast recharge.
Economy & Formula Impact:
CleanlinessRework

Smelly customers no longer instantly trigger store evacuation if diffusers are stocked.