Patch Changelogs & Live Verification1.0 Full Release
Patch History & Mechanics Changelog Diff
Tracking game client updates from Early Access to the 1.0 Full Release, documenting exact formula shifts, grading odds adjustments, and shop blueprint changes.
v1.0.2— Post-Launch Economy Hotfix & Animation Skip
September 18, 2026Key Highlights:
- Added instant skip option for PSA grading box opening animations.
- Optimized customer pathfinding around tight 4-player table clusters in Room B.
- Fixed bug where restockers paused when picking up bulk card boxes.
Economy & Formula Impact:
GradingBuff
Reduced Express grading turnaround time from 24h to instant morning delivery.
Customer TrafficBuff
Smooth customer pathing prevents queue dropouts at registers.
v1.0.0Major Release— 1.0 Full Release: Playable TCG & Ascension Cards
September 15, 2026Key Highlights:
- Full playable in-game TCG tournament system on play tables.
- Card grading system with Grade 1–10 multipliers and slab display stands.
- New Destiny expansion packs and high-tier Ghost foil cards.
- Automated pricing assistants and custom shelf restock filters.
- Expanded shop blueprints with Room B expansions and VIP lounges.
Economy & Formula Impact:
Play TablesNew Feature
Play tables now generate dynamic match fees plus drink/snack concessions.
Singles MarketNew Feature
PSA 10 Gem Mint slabs command up to 3.5x–4.5x ungraded raw card value.
Bulk BoxesRework
Workbench allows price-gated filtering (e.g. $0.01–$0.25) to prevent accidentally packaging rare cards.
v0.48.0— Deodorizer & Smell Hygiene Overhaul
August 2026Key Highlights:
- Ceiling automated scent diffusers introduced with 6-tile radius.
- Cleanliness rating directly scales foot traffic and customer tip probability.
- Added manual spray bottle fast recharge.
Economy & Formula Impact:
CleanlinessRework
Smelly customers no longer instantly trigger store evacuation if diffusers are stocked.