Path of Exile 2 — PoE2 HubPatch 0.5.4 Verified
DPS Estimator
Patch 0.5.4 Verified

Damage Per Second Estimator

Enter your weapon stats and modifiers to estimate DPS with the exact PoE2 damage formula: Increased (additive) → More (multiplicative chain) → Critical Strike → Enemy Resistance.

Total DPS

335

More Multiplier

×1.440

Effective Crit

10.0%

DPS Rating

Low

Weapon & Skill Stats

80
160
1.40 APS
0.5 (Slow 2H)1.4 (Average)7 (Fast Bow)
120%

Sum of all "Increased" and "Reduced" modifiers (additive with each other)

More #144%
5%
100%
150%
40%
0%

Damage Calculation Breakdown

Base Average Hit120
+ Flat Damage Added120
× Increased (120%)264
× More Chain (×1.440)380
× Mitigation (40% eff. resist)228
× Critical (10.0% @ 150%)
Raw DPS (×1.40 APS)335
TOTAL DPS335
T10 Viable
T15 Juiced
Pinnacle

DPS Scaling Curve

DPS as "Increased" modifier stack grows from 0% to 300%. Notice diminishing returns at high Increased values — invest in "More" sources instead.

Engine Optimization Tips

You have 1 "More" modifier (44%). Adding a second More source (e.g. 25% from a second support) multiplies again: ×1.80x total vs current ×1.44x.

Attack speed is 1.40 APS. Melee builds benefit greatly from "Increased Attack Speed" on gloves or belts — each 10% speed increase scales DPS linearly.

Increased vs More: Your current Increased stack (120%) applies additively. More modifiers multiply on top. Priority: if Increased < 150%, add more Increased. If Increased > 150%, prioritize More sources.